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Rigging

 

From the 2nd year of my (Ba) Computer Animation degree up to the end of my (MA) Masters in Animation degree, i have rigged a fair amount of characters, developing my skills as a rigger. Knowledgeable in all the basic of joint, FK, IK and Control creations, have also gained a knowledge of facial rigging, blend shapes, attribute customization with driven keys and IK/FK Switch. Attempting to learn scripting with python, but haven't made any rigs with scripts yet.​

Below are a few of the rigs that I have made.

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During the 2nd year I was offered a chance to collaborate with the 3rd years student. They required someone to skin 3 rigs that many refused to do. I accepted and skinned all three, which provide an excellent way to gain experience in skinning, since the models were very high poly and detailed

The video on he right shows some of my facial rigging skills, in a more recent development

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